定價:NT$ 1500
二手價:21 折,NT$ 310
本商品已下架
OpenGL® SuperBible, Fifth Edition is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern OpenGL development, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. Fully revised to reflect ARB's latest official specification (3.3), this edition also contains a new start-to-finish tutorial on OpenGL for the iPhone, iPod touch, and iPad.
Coverage includes
* A practical introduction to the essentials of real-time 3D graphics
* Core OpenGL 3.3 techniques for rendering, transformations, and texturing
* Writing your own shaders, with examples to get you started
* Cross-platform OpenGL: Windows (including Windows 7), Mac OS X, GNU/Linux, UNIX, and embedded systems
* OpenGL programming for iPhone, iPod touch, and iPad: step-by-step guidance and complete example programs
* Advanced buffer techniques, including full-definition rendering with floating point buffers and textures
* Fragment operations: controlling the end of the graphics pipeline
* Advanced shader usage and geometry management
* A fully updated API reference, now based on the official ARB (Core) OpenGL 3.3 manual pages
* New bonus materials and sample code on a companion Web site, www.starstonesoftware.com/OpenGL
Part of the OpenGL Technical Library - The official knowledge resource for OpenGL developers
The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.
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商品版權法律說明:
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退換貨說明:
二手書籍商品享有10天的商品猶豫期(含例假日)。若您欲辦理退貨,請於取得該商品10日內寄回。
二手影音商品(例如CD、DVD等),恕不提供10天猶豫期退貨。
二手商品無法提供換貨服務,僅能辦理退貨。如須退貨,請保持該商品及其附件的完整性(包含書籍封底之TAAZE物流條碼)。若退回商品無法回復原狀者,可能影響退換貨權利之行使或須負擔部分費用。
訂購本商品前請務必詳閱退換貨原則、二手CD、DVD退換貨說明。作者:Richard S. Wright, Nicholas Haemel, Graham Sellers & Benjamin Lipchak
二手價:21 折,NT$ 310 NT$ 1500
本商品已下架
OpenGL® SuperBible, Fifth Edition is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern OpenGL development, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. Fully revised to reflect ARB's latest official specification (3.3), this edition also contains a new start-to-finish tutorial on OpenGL for the iPhone, iPod touch, and iPad.
Coverage includes
* A practical introduction to the essentials of real-time 3D graphics
* Core OpenGL 3.3 techniques for rendering, transformations, and texturing
* Writing your own shaders, with examples to get you started
* Cross-platform OpenGL: Windows (including Windows 7), Mac OS X, GNU/Linux, UNIX, and embedded systems
* OpenGL programming for iPhone, iPod touch, and iPad: step-by-step guidance and complete example programs
* Advanced buffer techniques, including full-definition rendering with floating point buffers and textures
* Fragment operations: controlling the end of the graphics pipeline
* Advanced shader usage and geometry management
* A fully updated API reference, now based on the official ARB (Core) OpenGL 3.3 manual pages
* New bonus materials and sample code on a companion Web site, www.starstonesoftware.com/OpenGL
Part of the OpenGL Technical Library - The official knowledge resource for OpenGL developers
The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.
關於二手書說明:
商品建檔資料為新書及二手書共用,因是二手商品,實際狀況可能已與建檔資料有差異,購買二手書時,請務必檢視商品書況、備註說明及書況影片,收到商品將以書況影片內呈現為準。若有差異時僅可提供退貨處理,無法換貨或再補寄。
商品版權法律說明:
TAAZE 單純提供網路二手書託售平台予消費者,並不涉入書本作者與原出版商間之任何糾紛;敬請各界鑒察。
退換貨說明:
二手書籍商品享有10天的商品猶豫期(含例假日)。若您欲辦理退貨,請於取得該商品10日內寄回。
二手影音商品(例如CD、DVD等),恕不提供10天猶豫期退貨。
二手商品無法提供換貨服務,僅能辦理退貨。如須退貨,請保持該商品及其附件的完整性(包含書籍封底之TAAZE物流條碼)。若退回商品無法回復原狀者,可能影響退換貨權利之行使或須負擔部分費用。
訂購本商品前請務必詳閱退換貨原則、二手CD、DVD退換貨說明。※ 二手徵求後,有綁定line通知的讀者,
該二手書結帳減5元。(減5元可累加)
請在手機上開啟Line應用程式,點選搜尋欄位旁的掃描圖示
即可掃描此ORcode
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